Hitfilm pro system requirements
- #Hitfilm pro system requirements drivers#
- #Hitfilm pro system requirements driver#
- #Hitfilm pro system requirements upgrade#
- #Hitfilm pro system requirements code#
- #Hitfilm pro system requirements mac#
A video game or things like a flight simulator. They have tended to select some things/features not typically used in a consumer type GL app.
#Hitfilm pro system requirements drivers#
Nvidia has crippled the performance OpenGL drivers for consumer GPUs. This is a solder connection where the physical chip is connected to the chip package carrier. That they have done and probably still do is use a package jumper to enable features in the hardware. Nvidia closed that loophole in subsequent chips. They put a workstation card BIOS on a consumer card. At one time people were changing the BIOS on a consumer card to "convert" it to a workstation card so they could run the workstation OpenGL driver. They simply enable certain feature(s) in the hardware. Their specs even say so but that could be a generalization on Nvidia's part. Nvidia workstation cards uses the came GPU chips as consumer cards. I am not going to claim what things are at exactly this instant but what has happened is something like this. What an Nvidia workstation video card has that the consumer does not is support for things like ECC ram, 10-bit monitor (this is changing in the consumer world), and multiple DMA channels versus one, more GPU ram.
#Hitfilm pro system requirements driver#
Disregarding driver extensions of course. OpenGL is OpenGL regardless of what is underneath it. This kinda negates the common source, but common source does work.
#Hitfilm pro system requirements code#
Given that Nvidia and AMD are so different in internal design if you care about ABS max performance they you likely have to have custom code for each GPU design. The Xeon CPU dies are most certainly different than consumer CPUs.Īs for GPUs, there is no binary than runs on the GPU but there are common commands and source (fragment and vertex shaders compiled at runtime). The later not so important with multi-core chips these days. What Xeons have that consumer and enthusiast CPUs don't have is support for ECC ram and support for multiple CPUs on the system board. It really comes down to performance and capabilities. Since we are 64-bit this is the AMD 64-bit instruction definition, which was an extension of the 32-bit Intel instruction set. Intel "consumer", Intel Xeon, AMD whatever.
So, to sum up, prioritize your money towards CPU/GPU first (depending on whether you're a cutter or animator), then RAM, then As for CPU, there is one binary than runs on any and all CPUs. You can use HDD for OS/programs (slower boot up and program start), but really want SSD for your video sources. The more the merrier, but a separate project/render drive only speeds up rendering while a better CPU/GPU speeds up everything. Look, I suggested five drives! That's easily over a thousand bucks.
#Hitfilm pro system requirements upgrade#
RAM is easy to upgrade later, so 16 GB RAM and better CPU/GPU is the way to go vs 64GB and a lower CPU/GPU. If you mostly do animation/mograph/effects work, then the GPU is most important, so you can cut back the CPU. If you mostly edit footage and do few effects then decode/encode is most important. Video uses a lot of bandwidth and you'll need SSDs to keep a smooth stream. You really want your project drives to be SSD.
Elements would be copied from the library to the work drive when added to a project. You should also have a separate SSD as a project drive (where you put your edits) AND a separate SSD to render to! Finally you want a big SSD (this one can also be a hard drive) for your library - where you store video, photo, music, models that you re-use. Ideally you want a dedicated SSD for your OS/cache drive, another SSD for Programs (and maybe pre-renders). Storage: SSDs are faster, if more expensive.
More than 64GB gives you lots of room for RAM preview, and gives resources if you need other programs open alongside Hitfilm. The current best GPU is the Nvidia 1080ti (overall the 1080ti is a little faster than the 2080 and Hitfilm isn't using the RTX raytrace assist). This means the current best CPU is a current-gen i9.
#Hitfilm pro system requirements mac#
Mac and AMD will come later, but, AT THIS MOMENT, Intel and Nvidia are the way to go. So, with Hitfilm 12 we have immediate support for hardware decoding on Intel CPUs and Intel GPUs. Hitfilm is optimized for "consumer" CPUs and GPUs, so one could have issues with "server" CPUs (like Xeons) and "workstation" GPUs (like Quadros - workstation GPUs want custom drivers). Hitfilm is OpenGL based so OpenGl performance is important. Hitfilm uses the GPU for effects and video rendering. Hitfilm uses the CPU for drive I/O (file decode and encode), calculating particle physics and a couple of other things.